FREE FREIGHT
for Qualified Store Orders!
Manufacturers
Manufacturer List
Best Sellers (Qty)
Best Sellers (Value)
A
(15)
[AAW] AAW Games
[AGE] Aces Games
[AKI] AK Interactive, S.L.
[AEG] Alderac Entertainment Group
[AAE] Alligator Alley Entertainment
[APE] Ape Games
[APU] Arc Dream Publishing
[ARK] Archon Studio
[ARQ] Archona Games
[ARC] Arcknight
[AGS] Ares Games
[ARM] ArmsKeeper Hobby Accessories
[ADM] Artizan Designs
[ATG] Atlas Games
[AUT] Autarch LLC
B
(9)
[BAD] Badger Air-Brush Company
[BAN] Bandai Hobby
[BAT] Battle Systems
[BPI] Battlefield Press
[BFM] Battlefront Miniatures
[BCW] BCW Supplies
[BGR] Beadle & Grimm's
[BXW] Brexwerx Games
[BGM] Brotherwise Games
C
(11)
[CWE] Candlewick Entertainment
[CAT] Catalyst Game Labs
[CPH] Cephalofair Games
[CHA] Chaosium
[CHX] Chessex Manufacturing
[CPS] Compass Games
[CCM] Copplestone Castings
[COR] Corvus Belli (Infinity)
[CGS] Creative Games Studio
[CUR] Creature Curation
[CMU] Crusader Minatures
D
(6)
[DVG] Dan Verssen Games
[DRH] Dark Horse
[DCG] Decision Games
[DWE] Devious Weasel Games
[DEV] Devir Games
[DZC] Dropzone Commander
E
(5)
[ETG] End Transmission Games
[EGP] Engine Publishing
[EEG] Everything Epic
[EVL] Evil Genius Productions
[EHP] Evil Hat Productions
F
(6)
[FGO] Fat Goblin Games
[FRP] Ferrite Productions
[FRK] Firelock Games
[FBI] Flying Buffalo Games
[FFP] Flying Frog Productions
[FBG] Foam Brain Games
G
(15)
[GDZ] Gadzooks Gaming
[GAL] Galakta
[GF9] Gale Force Nine
[GAK] Gallant Knight Games
[GTL] Game Tank
[GTL] Game-Tank LLC
[GLG] Gamelyn Games
[GGR] Gamers Grass
[GPS] GamesPlus Products
[GKG] Gate Keeper Games
[GMT] GMT Games
[GMG] Goodman Games
[GRR] Green Ronin Publishing
[GFN] Grey for Now
[GPB] Gripping Beast
H
(1)
[HAL] Hall or Nothing
I
(3)
[IUG] Inside Up Games
[IWM] Iron Wind Metals
[IRG] Irongames
J
(1)
[JWP] John Wick Presents
K
(4)
[KST] Knight Models
[KOB] Kobold Press
[KRF] Kraftmark
[KRO] Kromlech Bits & Accessories
L
(5)
[LFP] Lamentations of the Flame Princess
[LED] Leder Games LLC
[LGP] Legendary Games
[LWG] Legion Wargames
[LOR] LoreSmyth
M
(10)
[MDG] Mayday Games
[MCZ] Mchezo
[MLV] Melior Via, LLC
[MET] Metallic Dice Games
[MZG] MetaZoo Games
[MIL] Milliput
[MGP] Mongoose Publishing
[MFC] Monster Fight Club
[MNS] Moonstone Games
[MYT] Mythicos LLC
N
(6)
[NBG] NerdBurger Games
[NDR] Nine Dragons RPG Ltd
[9LG] Ninth Level Games
[NRG] Nord Games
[NSG] North Star Games
[NOR] North Star Miniatures
O
(6)
[ODD] Odd Bird Games
[ODW] One Day West Games
[OSS] One Small Step Games
[ONX] Onyx Path Publishing
[OSP] Osprey Publishing
[OWC] Other World Creations
P
(8)
[PZO] Paizo
[PAR] Para Bellum Wargames Ltd.
[PEL] Pelgrane Press
[PFX] Pencil First Games, LLC
[PNH] Pendelhaven Games
[PRM] Perry Miniatures
[PIP] Privateer Press
[PPW] Puppets Wars
R
(8)
[RRG] R&R Games
[RTG] R. Talsorian Games
[REB] Reality Blurs
[RBD] Red Beam Designs
[RVM] Red Raven Games
[RIO] Rio Grande Games
[RGG] Rogue Games
[RSG] Rumbleslam Games
S
(8)
[SGP] Sanguine Productions
[SFG] Slugfest Games
[SOG] Solace Games
[GOA] Space Goat Productions, Inc.
[STF] Steamforged Games
[SMG] Strategemata Games
[S2P] Studio 2 Publishing
[STU] Studio Tomahawk
T
(7)
[TBG] Tabula Games
[TAK] Thames & Kosmos
[TAP] The Army Painter
[MGW] The Ministry of Gentlemanly Warfare
[TWK] Thunderworks Games
[TLG] Troll Lord Games
[TTC] TTCombat
U
(1)
[ULI] Ulisses Spiele
V
(2)
[VAL] Vallejo Paint
[VRG] Van Ryder Games
W
(11)
[WAL] Wargames Atlantic
[WLG] Warlord Games
[GIR] Weird Giraffe Games
[WNG] Why Not Games
[WDF] Wildfire LLC
[WNB] Winsor & Newton Brushes
[WOC] Wizards of the Coast
[WSC] Woodland Scenics
[WFG] Word Forge Games
[WPU] Worthington Publishing
[WYR] Wyrd Miniatures
Z
(1)
[ZTD] Ziterdes Terrain
New
Pre
Deals
Find
Login
Account
Help & Info
Help & Info
Shipping
Payments
Returns
Warbox
Restricted
International
Product Status Codes
Contact Us
Welcome to Golden Distribution
[
more info
]
New Items Available
We add and receive new items all the time. Check here to see what new items we have in stock!
[
more info
]
Pre-order Items Available
We have thousands of the newest products, from your favorite brands, available for pre-order and we're constantly adding more.
[
more info
]
Products
Compass Games
CPS1083
The Late Unpleasantness - Two Campaigns to take Richmond
Code: CPS1083
Manufacturer:
Compass Games
SRP: $89.00
Cost: please inquire
Description:
The Late Unpleasantness
“Two Civil War Campaigns to take Richmond”
In the spring of 1861, Richmond, Virginia became the capital of the Confederacy. Being a manufacturing powerhouse only 120 miles from Washington DC and the Confederate capital, it became the focus of Union attention. The threat of capture by Federal forces was constant.
The Late Unpleasantness covers the two major attempts to capture the Confederate Capital City. Gates of Richmond covers the Seven Days Battles with Robert E Lee facing down George McClellan. If It Takes All Summer is Ulysses S Grant’s overland campaign of 1864, which added the names of Wilderness, Spotsylvania Courthouse and Cold Harbor to Civil War history.
Each game stands alone, but share the majority of rules. Simple enough to learn and play in an evening, but enough twists and turns to make you want to replay it until it is worn.
The maps use a point to point movement system, rather than hexes to simulate the campaigning over the road networks and river crossings, rather than mass movements cross country. Combat is integrated into the movement, making coordination of large bodies of troops difficult.
The Gates of Richmond map covers the area from Richmond in the west to the White House on the Pamunkey, and from Mechanicsville south to Harrison’s Landing. Key features such as Malvern Hill, Beaver Dam Creek, and the bridges over White Oak swamp and the Chickahominy are highlighted. Will the Union army fail to attack the Richmond works as a result of “Prince John” Magruder’s antics?
If It Takes All Summer covers most of Central Virginia, from Brandy Station and Culpeper to the Cold Harbor north east of Richmond. The Wilderness features prominently in the campaign with a special table to create some of the confusion as a result of fighting in this tangle.
The basic units are divisions (a bit larger than usual for Civil War, but right in this case). Each unit is listed for strength and overall leadership/morale quality. Stacks are hidden for limited intelligence. Corps and Army leaders are available to modify the die roll in an attack as well as to help coordinate attacks from more than a single stack.
Sequence of play is straight forward with supply first. Units out of supply suffer movement and combat penalties and those with a continued lack of supply will suffer attrition. Confederate supply is a simple trace to either Richmond or a railroad, while the Union needs to relocate his base to keep his offensive moving.
Units move, then attack as a part of the stack’s movement. Terrain, strength and leadership are all die roll modifiers, in combat. Combat losses are in terms of strength points, but a third die is rolled to determine if the combat ends in a retreat or continues. If it continues, you count it up and do it again. (and possibly again) If your leaders are good enough, they may be able to break off a losing battle.
Thrown into the mix are random events cards, but the game is not card driven. Each player can hold a hand of up to 10 cards, which can be played in nearly any combination and at any time (except during combat continuation). You use the cards to enhance your units or mess with the other player (ie. Grant steals a march - all Union units +2 MP this turn, or Rain - 1 left shift on all attacks) Others are one time events (Sedwick gets killed, Jackson falls asleep) that will ruin your perfect plan.
Each game can be picked up and learned in under 30 minutes, and played entirely through in 4 hours or less. The cards, leaders and Wilderness/Magruder tables add a level of chrome and history to the games without making them difficult. Combined with the hidden strengths and dummy counters, no two games are ever the same.
Product Information
Complexity: 4 out of 10
Solitaire Suitability: 5 out of 10
Time Scale:
1 turn = 2 days (IITAS)
1 turn = 1/2 day(GOR)
Map Scale: Point to point movement
Unit Scale: Divisions
Players: 2 players
Playing Time: 2-4 hours
Designer: Steve Ruwe
Developer: Dean Essig
Components
Two 22 X 34 inch maps- One for each game
Three Countersheets
Two decks of 55 playing cards (1 for each game)
Two Rulebooks (1 for each game) with examples of play
Player Aid cards with Charts and Tables
Three 6-sided dice
One Box and Lid set
Compass Games
Best Sellers
(
all
)
American Tank Ace: Europe, 1944-45
Silent War and IJN, Deluxe 2nd Edition
Interceptor Ace: Daylight Air Defense Over Germany, 1943-44
Hearts and Minds
NATO - Designer Signature Edition
Manufacturer List
Best Sellers
New Products
Preorder Products
FREE FREIGHT
for Qualified Store Orders!